Points of Interest - Alan Wake 2 Game Guide

An alphabetical list of all groups of points of interest that have been marked on the maps for the game Alan Wake 2. Break Rooms in Alan Wake 2 are safe places where you can save your game progress. You will visit the first of such places in the "Return 2: The Heart" chapter.

An alphabetical list of all groups of points of interest that have been marked on the maps for the game Alan Wake 2.

Break Rooms in Alan Wake 2 are safe places where you can save your game progress. You will visit the first of such places in the "Return 2: The Heart" chapter.

Charms have various benefits. Equip them by placing them in the Charm Slots in the inventory. The way to get new charms is to solve Nursery Rhyme Puzzles. After solving the final puzzle - Nursery Rhyme Puzzle (Final) - you will unlock an additional Fourth Charm Slot.

Various types of containers, for example, cabinets, drawers, tool boxes, crates, and the like in which you can find supplies. What you find inside is largely random or depends on what weapons you have, what you are missing, etc. Sometimes they can be empty.

Places where you can meet people you can talk to and get new clues that way, etc.

Cult Stashes in Alan Wake 2 are special crates generally containing various valuable supplies. They are always locked and to get to their contents you must find the key or discover the right combination of numbers, symbols or keypad buttons to open the padlock. A total of 22 Cult Stashes are available in the game. In the last one, which you will open, you will additionally find a Lighthouse Key that allows you to get inside the lighthouse in Watery.

Collecting Deer Heads is one of the additional activities available in Alan Wake 2 which will allow you to unlock a room located at the end of the corridor in the Elderwood Palace Lodge in Bright Falls, where you will find a lot of supplies. There are 12 of Deer Head Locations in total.

Echoes are a type of activity available in Alan Wake 2, which is available when you play as Alan Wake. Most of them help advance the game's storyline, but some of them are optional.

Locations where you can find items that expand your inventory capacity. In total, Saga can collect four such upgrades. Each of these items adds an additional 5 slots (one line) to Saga's inventory.

The Janitor's Buckets in Alan Wake 2 are used to switch between Saga and Alan. This will become possible after completing chapter "Initiation 2: Casey" and returning to the Elderwood Palace Lodge in Bright Falls. To switch characters simply interact with the bucket.

Various keys, codes, tools or other items that can be used to open a door or container, activate a device, restore power, etc.

There are a total of 6 Koskela Brothers Commercials you can find scattered throughout the Alan Wake 2 game. You can find and watch these commercials while playing as Saga.

Places between which light can be transferred, using the Angel Lamp. Bringing or taking a light from a location will switch the state of that location.

Closed passages such as doors, gates, etc., to open which you generally need to find some key, code or use a tool. Sometimes it is enough to approach them from the right side and sometimes you need to make the necessary progress in the game's storyline.

A total of 21 Lunch Boxes can be found in Alan Wake 2. Lunch Boxes always carry Manuscript Fragments. When you collect enough of these fragments you will be able to upgrade your weapons.

Manuscript Pages are a collectible items that can be found in Alan Wake 2 when playing as Saga Anderson. Some of them are part of the main storyline of the game but finding the others is optional.

To make it easier to explore the areas available in Alan Wake 2 you should find maps of these areas as soon as possible. These maps are usually posted on boards which you can find shortly after entering a new area. Maps of some locations can be found in a couple of places, you just need to find any one of them.

A total of 13 Nursery Rhyme Dolls can be collected in the game. The dolls are needed to solve the Nursery Rhyme Puzzles. One doll can be used to solve several puzzles so when you finish a puzzle don't forget to pick up the dolls you used because they may come in handy somewhere else.

Nursery Rhymes are puzzles available in Alan Wake 2 when you play as Saga. Each Nursery rhyme consists of a page containing clues surrounded by a few symbols. Your task is to collect some Nursery Rhyme Dolls and place the relevant ones on the corresponding symbols. As a reward for completing these, you will be able to pick up on of the Charms that will be unlocked somewhere nearby.

Other points of interest marked on Alan Wake 2 maps that were not categorized into more specific groups that were created for this game.

Various broadcasts and music tracks that can be heard or unlocked as you explore or as you progress through the game's main storyline. Unlocked songs can be viewed by visiting the radio and they have been divided into a few groups:

A total of 6 Setter for Mayor Signs can be found in Alan Wake 2, all of them are located in the areas we visit when playing as Saga. When you interact with all of them, a dog - Mayor Setter - will show up on the stage in the Suomi Hall in Watery, and this will happen already in chapter "Return 5: Old Gods". If you do not collect all the signs, he will appear there anyway, only that later, in chapter "Return 6: Scratch". When you pet him, you will get a new charm - Mayor Setter Charm (Effect: Marks all nearby resources and points of interest on Saga's map.)

These are vintage suitcases that hold more supplies than regular containers. The places where you can find them will be marked on your maps when you interact with the map upgrades you find in Sheriff Tim Breaker's hideouts.

Various Weapons that you can find on your way while playing Alan Wake 2.

Words of Power in Alan Wake 2 are special glyphs that you will discover as you explore The Dark Place. Words of Power can be used to make Alan Wake stronger. You can assign them in the Writer's Room. A total of 27 Words of Power can be found.

Writer's Journey Videos are collectibles available in Alan Wake 2 when you play as Alan. In order to collect them, you must find the TV sets placed somewhere in the Dark Place on which one of the videos will be played. In the lower left corner of the screen you should then notice a videotape with the name of the video being played.

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